Feature 1
Shape dynamics quickly
A focused control set keeps dynamics decisions fast, with useful ranges for dialogue, effects, buses, and individual game audio assets.
A character compressor for fast dynamics control across dialogue, effects, buses, and game audio assets.
In development. Release details will be shared by email.
Join the release listCompressor Prototype is a character compressor concept focused on fast dynamics control for dialogue, effects, buses, and game audio assets.
The goal is software that feels immediate: a few meaningful controls, a useful range, and a sound that brings material forward without hiding the details that make it work with picture or interaction.
Feature 1
A focused control set keeps dynamics decisions fast, with useful ranges for dialogue, effects, buses, and individual game audio assets.
Feature 2
Tone and response add presence and movement while preserving the detail that keeps dialogue intelligible and effects readable.
Feature 3
Clear defaults and predictable behavior make it easier to match results across episodes, deliverables, stems, and asset batches.
Software
Formats, platforms, authorization, and support information in one place.
FAQ
The release date is still being shaped. Join the early access list and we will share updates as the product gets closer to testing.
Formats are still to be announced. The goal is to support the formats most useful for current audiovisual post-production and game audio workflows.
Yes, the current plan is to make early access or preview testing available before a full release.
Technical Specs
In development. Release details will be shared by email.
Join the release list
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